Let me know what you think of this rework. As well-known for their bizarrely teased haircuts as their hit single I Ran (So Far Away), A Flock of Seagulls was one of the MTV video rotation staples. Opponents struck by the flock take 50 increased damage for 2 rounds. And for all what was stated above in adjustments to it, it is clear that they need to have an edge over any other creature to perform well enough & be able to rally efficiently when required.įlocks should have better Rally Mechanics:Ĭonsidering how fragile they should be once they have their Health & Damage debuffed, they should be able to rally faster and when required, making the only counter for that is speed reduction which resilient creatures have (their typical anti). 100 Hit Chance Flocks the target, causing 9 Flying damage on the first round, 15 Flying on the second round, and 21 Flying on the third round. slightly worse than they are now when there is 2 members, and much worse then there is only 1 member left.įlocks should be the faster creatures in the game:Īll tiny creatures are blessed with fast reactions & fast movement, considering how tiny they are. if they are 1 member, then only 1 hit.įlocks should have lower base damage in compensation for the Frenzy mechanism:įlocks should have reduction to their overall base damage, making them with frenzy slightly better than how they are now, when there is 3 members. But once again, farmers are being given the opportunity to take advantage of a conservation compensation initiative. If they are two members, then it should be 2 hits.
![hit the flocks hit the flocks](https://l-hit.com/img_id/579641.jpg)
Means when there are 3 members, there should be 3 hits frenzy style. But only a relative handful really fly together, creating what University of Rhode Island biologist Frank Heppner, in the 1970s, proposed calling flight flocks. But I have suggestion that could make them more… interesting? well, it is up to you to judge.Īs you know flocks have the ability absorb, which make it impossible for some creatures that has no group attacks to finish them in one bite, what makes it even harsher is that sometimes they struggle to beat a single member & eventually get beaten.įlocks should have very low health, considering how small they are, their evasive, distracting & cunning abilities should assist them in only resisting against group attacks but each flock member should be weak enough to get beaten with one strong hit.Īll flocks should adapt to the Frenzy mechanism:Īs we know each flock creature has 3 members, each member should be dealing an individual attack. Organize your conversations and manage all your work in channels to hit your. I’m personally a flock lover, I’m building few of them and using them in both Arena & tournaments, I don’t know your take on flocks whether you think they are too strong or useless. Flock, the best team communication app and online collaboration platform. Nadi gon flock h dont need rubber bands like,what you think he gon do for th sig.